![]() ![]() Once downloaded, those same fans discovered a very nicely fleshed out and benevolently monetised package, with plenty of fan service trimmings to tide them over until the release of Fallout 4.Īlso Read: Fallout: Shelter Review - Mobile Hero or Just Another Ghoul From the F2P Wastelands? The surprise of the announcement at E3 that the iOS base-builder would be available at the end of the conference sent Fallout starved fans rushing to the App Store. After a few collections it's back to its original accident rate of 10%.How on Earth did the security ninjas at Bethesda keep Fallout Shelter a secret? That in itself would make for an interesting tale, but whatever the answer I'm sure glad they did, as it made the whole experience just that little bit sweeter. On rooms with a good stuffing (high stats which are needed + luck) your able to rush 1-3 times before it will get to a "critical" accident rate of 30%. The time! If you rush a room too often in a too short range of time, the accident rate will grow.The room with higher L has a accident rate of 14 as the other room has a accident rate of 19 percent. In this case I have a room with same needed stats (S:9 for example), one with L:2 one with L:8 (maybe due to more people in it). Beside the correct stat for a room (S:Reactor, P:Water, A:Dinner.) the L factor takes effect.This leads me to the conclusion, that the right stat in sum(!) will take effect on the accident rate. It has a higher accident rate than a room with just one Person in it with S:10, but the same accident rate as a Person with S:9. ![]() For example the Reactor: I have one reactor with 3 People inside it, all have around S:3. There are mainly 3 factors which seems to take effect on the rush accident rate: ![]()
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